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Esteban Torres

Head of Engineering – Platform

🌐estebantorr.es 🧰github.com/esttorhe 📩me+cv@estebantorr.es 🔗linkedin.com/in/estebantorres


Work Experience

Zenjob Head of Platform Engineering October 2025 to present
Leading the Platform organization at Zenjob. In charge of cost consiousness and cost reduction.
Integrated service monitoring via DataDog agents.
Standardised alert generation, monitoring and team alert distribution via infrastructure as code.
Replaced old alerting system for on-call teams in favour of a modern and Slack first integration, allowing the creation of automations and faster incident response.

Zenjob Head of Engineering (Supply Vertical) January 2025 to October 2025
Heading the engineering direction for the Supply vertical at Zenjob.
Closely collaborating with the other 2 Heads of Engineering, reporting directly under the CTO to provide direction and support for Zenjob's long term goals.
Lead the mobile infrastructure team and a company wide distribution efforts to migrate the mobile apps from native code (iOS & Android) to ReactNative using Expo.

Zenjob Engineering Manager May 2023 to January 2025
Leading the Platform & Infrastructure team.
Introduced KPIs for tracking performance of the team and align with objectives.
Introduced services to unlock measuring lead time across the entire engineering organization.
Lead the introduction of an API Gateway as well as an APM service.
Improvement of CI/CD pipelines over 50% in duration and stability.

Spotify Engineering Manager January 2022 to May 2023
Lead a highly distributed team over Sweden, London, Berlin, Colorado and New York into releasing the first set of 3 Backstage plugins to be monetised by Spotify.
Setup the foundational structures for the plugins marketplace on which Spotify later on would sell their plugins, generating a new income revenue for the company.

SoundCloud BEEP Engineering Manager October 2019 to January 2022
Lead the Back-End Engineering Productivity team alongside the Core Clients team supporting the maintenance of the JVMKit library that supports the entire set of microservices at SoundCloud.
The library handles authentication, identity, audience distribution, etc allowing the feature engineers to focus on the features and letting the library handle the rest.

SoundCloud Core Clients Engineer July 2017 to February 2020
Reduced compile times by 7 minutes by the creation of a service side Swift service with a companion Ruby service that tracked build times locally and on CI, which helped us track major bottlenecks that guided us towards improving our project organization; resulting in more developers embracing TDD due to lesser turnaround times which lead to an increase in the confidence of shipping new features. Reduced the number of flaky tests on the iOS code base by implementing a Swift server side service that scrapes and parses CI data from Buddybuild, to generate metrics and dashboards that helped us track and fix flaky tests and confirm improvements via metrics; which lead to minimizing friction when adding new features and reducing the integration time by 50% as a result of reducing the need to re-run the CI jobs to verify flakyness. Improved initial playback time and playqueue load times by 15 seconds by extracting and refactoring Offline Sync into it's own framework and removing unnecessary complexity; leading to an increase in total listening time of our users by 10%. Wrote multiple tools that hookup to Prometheus in order to properly analyze and maintain app health as well as to better understand how all the systems interact with each other.
Architected and defined the infrastructure for modules/framework extractions into micro features. Integrated the new in-house media player into the iOS application; leading to less crashes, faster remote media loading and caching as well less fragmentation of the code via guiding all the media playback through the same engine (audio & video).

Craft Kollective Co Founder January 2015 to July 2021
Get the best seasonal picks in beer from local brewers delivered to your office each week.

Brewbot iOS Developer September 2015 to August 2016
Improved app responsiveness and testability by 20% by introducing reactive programming and ViewModel + DataControllers resulting in faster iteration times and an increase in the amount of bugs and new features the team could tackle. Streamlined the CI and «delivery» processes by integrating fastlane into the workflow of the organization; guaranteeing increase in confidence with each change by running the tests before every integration and deploying OTA updates; resulting in a more stable application and facilitating the addition of changes.

Log(n) Senior iOS Developer | Mobile Lead Engineer October 2012 to September 2015
Defined a structure for the iOS department by being the mobile lead engineer of a small team of 4 mobile engineers which lead to the company to be able to take more projects and reduce the turnaround time. Established a development process for iOS projects by documenting and defining a workflow that resulted in a considerable decrease in maintainability times and ability to iterate on new features on the projects. Established a CI system for development and delivery by setting up some Mac Minis and Buildasaur with Xcode Bots which resulted in an increment of 15% in test coverage and a reduction of 50% times when deliverying new ipas.

Kidaptive, Inc. iOS Developer January 2013 to December 2013
Develop some small LUA games and help with integration of IAP and DLC for the app.

Mobiquity iOS Senior Developer (Tech Lead) August 2012 to January 2013
iOS lead developer in a project called 3RB. A distribution and editable document manager for Hollywood teams in charge of movies, tv series and music shows that need to have their documents and scripts up to date and synchronised across all the users.

Samtec iOS Technical Lead January 2010 to August 2012
Increased iteration times on new features for the iOS apps 4 times by creating, training and directing the iOS department.
Built an iOS team of 6 developers by creating a career path program that resulted in the creation of more simultaneous projects, leading to an increase in productivity for the company.

Little Maven Bird iOS Analyst and Developer April 2011 to November 2011
A company I started with a friend from Austin, TX. Development of own projects (not Outsourcing) iOS specific.

SlimSoft Solutions Inc. Software Analyst and Developer May 2008 to December 2009
Backend developer of a Shop Floor software that worked on FLASH and synchronizes with GEFanuc software via webservices and some COM technology.

Global Processing Services Software Analyst and Developer September 2006 to May 2008
Developed a code generator software as well as working with Reflection technologies in order to build flexible "plug-in" like infrastructure.

EtereaSoft S.A. Software Analyst and Developer January 2005 to June 2005
Small software development company, created to provided exact solutions for small, medium and big companies. Offers solutions in Java and .Net.


Projects


Education

Licenciatura en Sistemas (~Licentiate Degree in Computer Science) 2003 to 2007 Universidad Latina de Costa Rica

iOS Development Bootcamp 2012 Big Nerd Ranch, Atlanta