Lately I’ve come across multiple tweets and talks about people avoiding jumping over the dreaded
1.0.0 of their
frameworks, tools, etc.
Sadly that’s the current state of «our world» as developers.
Is a «well known» fact that I’m trying to get to 12% body fat; last year I was really close at 14% but then I ricocheted back to 17% and my mental state took a toll and was not able to get back on track. I’ve been going up & down on my body fat since then.
Last December I hit horrible numbers because I pretty much gave up on exercising 💪 and dieting 🌿 ¯\_(ツ)_/¯
Everyone of us have our own set of niks & tricks to better find our ways around our everyday activities.
For us developers that means tweaking our environment to quickly achieve what we want with the least amount of key strokes and (at the least for the most of us) without having to actually use the mouse/trackpad.
For those out there that are familiar with plugins; go ahead and jump over to the next section, for the rest of you welcome to heaven.
Plugins are 3rd Party pieces of code that can be «injected» into Xcode’s life cycle and can extend its functionalities or even add new ones.
There’s plenty of plugins and many different ways to load/install them but my go-to way is always
«Clearly» the site has changed (as long as you have been following me; if not then perhaps this is «shocking news» for you).
I started the blog with
Jekyll and quickly «moved» to
Octopress for its «simplicity» to make new posts, pages and change themes; or so I thought.
After some time having to deal with it and then having to create a blog for Log(n)‘s employees (being that I’m one of them at the moment) gave me some insights as to how convoluted the process is.